Photo.php: <?php if ((($_FILES["file"]["type"] == "image/png") || ($_FILES["file"]["type"] == "image/jpeg") || ($_FILES["file"]["type"] == "image/pjpeg")) && ($_FILES["file"]["size"] < 20000000000)) { if ($_FILES["file"]["error"] > 0) { echo "Return Code: " . $_FILES["file"]["error"] . " "; } else { echo "Upload: " . $_FILES["file"]["name"] . " "; echo "Type: " . $_FILES["file"]["type"] . " "; echo "Size: " . ($_FILES["file"]["size"] / 1024) . " Kb "; echo "Temp file: " . $_FILES["file"]["tmp_name"] . " "; if (file_exists("upload/" . $_FILES["file"]["name"])) { echo $_FILES["file"]["name"] . " already exists. "; } else { move_uploaded_file($_FILES["file"]["tmp_name"], "upload/" . $_FILES["file"]["name"]); echo "Stored in: " . "upload/" . $_FILES["file"]["name"]; } } } else { echo "Invalid file"; } ?> Source Unity Side: private IEnumerator UploadToPublicServer(byte[] data) { WWWForm form = new WWWForm(); form.AddBinaryData("file", data, "screenShot.png"); WWW www = new WWW("http://localhost/PhotoTest/photo.php", form); yield return www; if (www.error == null) { Debug.Log("upload done :" + www.text); } else { Debug.Log("Error during upload: " + www.error); } }
Unity 3D Convert binary data to image using PHP - Upload using WWWForm
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