Collect Unity Console logs - Used for Global exception catcher


Catch all the engine logs and send it to your native console or have a fancy Unity GUI console


Application.logMessageReceived += (output, stackTrace, logType) => {
            StringBuilder consoleLogs = new StringBuilder();
            consoleLogs.AppendLine("[*] Begin console log information");
            consoleLogs.AppendLine("LogMessage:" + output);
            consoleLogs.AppendLine("StackTrace:" + stackTrace);
            consoleLogs.AppendLine("LogType:" + logType.ToString());
            consoleLogs.AppendLine("[*] End console log information");
            Utils.SendLogsToConsole("Console Log", consoleLogs.ToString());
        };