We could grab things like file size, last-modified timestamp etc, even before downloading the the file.
HTTP Header reference
//We could grab things like file size, last-modified timestamp etc, even before downloading the the file.
#if UNITY_2017_1_OR_NEWER
UnityWebRequest request = UnityWebRequestTexture.GetTexture(url); #else UnityWebRequest request = UnityWebRequest.GetTexture(url); #endif request.method = "HEAD"; yield return request.Send(); bool requestHadError; #if UNITY_2017_1_OR_NEWER requestHadError = request.isNetworkError; #else requestHadError = request.isError; #endif if (!requestHadError) { double uploadedTimeStamp = MoreAppsUtils.GetUnixTimestamp(request.GetResponseHeader("Last-Modified")); } request.Dispose(); request = null;